Thursday, May 18, 2006

PANGUINGUE 109

For the more advanced players, I would like to open some discussions about the play of hands. Here are a few hands that I would like your opinions and comments on:

You have melded Kh,Kc,Kd 2c,2h,2d. In your hand you have 4d, 5d, 5d, 5h,6d

You now have to discard. Early in the hand, what do you discard vs late in the hand what do you discard. The player in front of you is not in fives.

I am willing to bet, we have some different answers on this one!

One more hand:

On the table you have melded Ks,ks,kh,hd 2c,2h,2s,2,s
In your hand you have Ah,Ac,3c

Person in front of you is not in aces. Late in the hand what do you discard vs early in the hand what do you discard?

This is why this game is so addicting because each hand is different.

Until next time, you can play a little Panguingue at ThePanClub.com

7 Comments:

At 3:41 PM, Blogger TNPanMan said...

Dear Oakey:

Love this site! On the first hand, I am a firm believer in not breaking up runs -- so I would discard one of the 5D because you would be 9 Cards flat. If a good 5 came along -- I would meld the other 5's and still be 9 Cards flat. If you went with the 5's and discarded either the 4D or 6D -- the probability is that you would hit a 2 or K that might bust you out of 5's.

In the second scenario, I would probably keep the Aces early in the game, but I would definitely keep the AC and 3C in a later game, because any 2, except a 2H would put you out good. Also since the AC and 3C play to the board, you have a cut off.

 
At 11:40 AM, Blogger TNPanMan said...

Dear Oakey:

For your new students and also old students -- I have a Beginners Pan Test and Advanced Pan Test that will be very useful for your students. They may take it at:

www.MsnUsers.Com/WaynesPanPad

It will be found under the Rules Sections in the Middle of the page. They may submit the answers to the e-mail provided and I will grade it LOL. I hope we can evaluate more hands together -- this is Fun!

 
At 4:45 PM, Blogger TNPanMan said...

I thought this Question with my Programmer might be of use to your readers Leslie:

___________________________________
PEARLS OF PAN FROM THE TNPANMAN
The Programmer's Question
Sample Scenario By Wayne Sacchi
__________________________________

___________________________________

Hand: 2C 5H 7H 7C 7S 7S QD QD QH KC
___________________________________

Here is a hand that is similar to a question I received from a Card Game Programmer -- Let us see if we can help him out and provide a simple example for my Patrons -- lets play some Pan! Let's first evaluate the hand to see if it is worth playing THIS IS THE MOST IMPORTANT DECISION. This is a very nice hand to play because it has a pay (the 7's) and has at least 7 working Cards (7's and Q's). A good Pan player is a tight one and will play less hands -- if you are running hot you can usually play anything. This is a good hand to play.

There are 5 players that have declared to play including you -- so there will be 4 payers. When it is your turn, you pluck a QH and realize that you cannot use it because you need at least 3 of the same suit or 3 different suits to make a meld of the QH (Exception Aces and Kings) -- so you have to to throw it in the muck for the next player to have the Option. If you don't get a hit to this hand and someone goes out before you get down -- you will be peckered holding those 7's! But on our next turn we pick a QC and therefore meld QC QD QH and 7H 7C 7S and call for One Chip (for the 7's of at least 3 different Suits which is a Pay Condition). We hold back the other QD and other 7S because if it doesn't pay us anything -- why show the table how FLAT we are? We discard the 2C because there is no way that it will play with our other Melds and it is the best discard. So at this point we have:

ON BOARD:
QC QD QH 7H 7C 7S

OUR HAND HAS LEFT:
QD 7S 5H KC

The game continues and we catch a QD -- that is a nice Catch! We drag the QD to our Meld on Board and we add the QD from our Hand and call for One Chip (The program pays you after you discard) because we now have 3 Non-Valle Cards in the same suit (QD QD QD). Now we have to discard a card to finish our melding. Do we discard the 5H or the KC? If you said the KC -- you would be wrong -- Why? Because the KC plays to the Q's. If a JC comes along we would go out (with a good one KQJ is a pay run). We now discard the 5H because the KC can play to the Queens, but the 5H cannot be used with the 7's. Here is why: If a 6H came along and you borrowed the 7H on the board to meld 7H 6H 5H, this would not leave a VALID meld spread of the 7's. The 7H 6H 5H would be valid but not 7C 7S 7S. So the 5H must go.

We now have:

ON BOARD:
QC QH QD QD QD 7H 7C 7S

OUR HAND HAS LEFT:
KC 7S

The game continues and we hit a 7C and meld it to our board. We discard the KC.

We now have:

ON BOARD:
QC QH QD QD QD 7H 7C 7C 7S

OUR HAND HAS LEFT:
7S

We are FLAT in Our Hand -- but the other players dont know it. We need ONE More hit to go out!

We hit a JC -- and here is what we do -- WE GO OUT. We drag the JC to our Meld Zone and add the 7S from our hand and make these three Melds of 11 cards:

ON BOARD:

QC JC 7C QH QD QD QD 7H 7C 7S 7S

-----------------------------------


There were a total of 5 players in this hand which means 4 payers.

Let us calculate the payout:

Here is What We Get For Going Out

OC JC 7C....................No Chips
QH QD QD QD...................1 Chip
7H 7C 7S 7S...................1 Chip

+ 2 For Going Out

TOTAL = 4 Chips From each Payer

So in chips for Going Out we get 4 X 4 Payers = 16 Chips.

So how much did we make during the whole round? -- lets calculate:

Amount For Going Out.........................16 Chips

Amount Collected from 4 Payers for:
QH QD QD QD..............4 Chips
7H 7C 7S 7S..............4 Chips

Amount of Chips Paid Out to the Other 4 Players.............-5 Chips

Amount of the Ante's (Tops) Collected For Going Out
(7 Players Minus 2 For House Take)........................5 Chips
____________________________________
TOTAL COLLECTED FOR HAND........................24 Chips

____________________________________

 
At 5:08 PM, Blogger TNPanMan said...

Here is a follow-up to the Question my Programmer asked me -- Enjoy!

____________________________________

Wayne,

Ok, I think I'm getting this. (Good LOL)

QUESTION:
- You get rid of the 2 'now use' cards by discarding them,
after you have combined a picked-up-from-the-deck card with your
existing meld.

ANSWER:
CORRECT -- Just like Standard Rummy -- only difference is that you can play ONLY to your Melds and when you are hit with a Card to your Meld -- you must discard from your Hand. You will always have 10 Cards (On Board Cards + Cards in Hand = 10 Cards). You need to Meld 11 Cards to Win. All Cards that play to the board ARE FORCED (EX: Player can't use the 4C before you and you have 4's on your Board -- you must take the 4C and Meld it to the 4's and discard a Card from your Hand. THE NEXT PLAYER CANNOT USE YOUR DISCARD FROM YOUR HAND -- He must Draw from the Deck.) Forcing Cards and Using a Discard From Your Hand are 2 of the Glitches in PANAMANIA that N**** did not understand. If you notice ONLINE when a card is FORCED onto the next player -- that player Discards a Card from their Hand and then the next player does not have an option of using that DISCARD -- the Deck automatically gives the following Player a DRAW Card. The Online Software used by PPP is EXCELLENT and I have tried for 5 years to get Action Poker to make a PC Virtual Reality game out of it (like Panamania) -- but they weren't interested in it -- only Texas Holdem'. So that is why I designed Panamania. Every conceivable Card Game has been done except PAN!

QUESTION:
Is it possible to get a hand where it will be impossible / unlikely
to finish? so you will choose not to play ?

ANSWER:
You only play hands that you feel will go out -- That is why you have the option to Choose to PLAY or SLUFF (Throw out hand and loose Ante). In Pan, the hand should be made and playable (My Working Rule: 7 Cards with a Pay; 8 Card Play) . Of course, Pan being a real gambler's game -- some players might play pairs or mediocre hands just to take a chance. The fascination of the game is that the best hand does not always win (You might have a hand all made that doesn't get one hit) or you might play a mediocre or Pisser hand (a hand that will only go out for 2 Chips) and come out with big pays! ("Crap to Gold" Hand) There are times that you might meld 11 cards all in the same Rank (11 Queens for Instance). Anything can happen in Pan!

If you are dealt a hand that has 1 card of each rank (EX: A 2 3 4 5 6 7 J Q K) this is called a YARBOROUGH and is not playable. It is very rare to be dealt such a hand and many times if you show it to the dealer -- He/She will give you back your Ante (Top) for the rarity.

You want to play a hand that will need the least amount of hits to go out! I describe Pan using this example of a Jigsaw puzzle. You are given a 10-piece Jigsaw puzzle that can be linked with Runs or Sets -- that can all be linked in no more than 3 melds. You can manipulate that jigsaw puzzle in anyway you can -- provided that each of the melds are valid. You need that 11th piece of the Puzzle to Meld and Win.

Keep Up The Good Work My Friend,

Wayne

 
At 6:56 AM, Blogger Geri said...

learning game. very interesting and very difficult.
geri

 
At 7:35 PM, Blogger Sheila said...

I agree with TNPanMan, I would do exactly the same.

 
At 7:37 PM, Blogger Sheila said...

I also wanted to say..........I love the site!!
Great job!

 

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