Thursday, May 18, 2006


For the more advanced players, I would like to open some discussions about the play of hands. Here are a few hands that I would like your opinions and comments on:

You have melded Kh,Kc,Kd 2c,2h,2d. In your hand you have 4d, 5d, 5d, 5h,6d

You now have to discard. Early in the hand, what do you discard vs late in the hand what do you discard. The player in front of you is not in fives.

I am willing to bet, we have some different answers on this one!

One more hand:

On the table you have melded Ks,ks,kh,hd 2c,2h,2s,2,s
In your hand you have Ah,Ac,3c

Person in front of you is not in aces. Late in the hand what do you discard vs early in the hand what do you discard?

This is why this game is so addicting because each hand is different.

Until next time, you can play a little Panguingue at


Now that you are probably totally confused with all the previous posts on the rules and playing of pan, I would like to invite all of you to the first ever online pan school.

This school is being hosted by and a weekly school has been set up starting Wednesday, May 31, 2006 at 10pm EST. The school will run every Wednesday at 10pm EST. All the details on the pan school, time and location are posted on the website. If this time is not convenient for you, please feel free to email to make arrangements for a different time.

Please feel free to join us and bring your friends. Panguingue is a very social game and is great fun to play with your friends.

The very best way to learn pan is to actually sit and play it.

We look forward to seeing you in class!

Until next time, you can play a little Panguingue at


The main idea in panguingue is to put the hand out, better known as "panning the hand".

You will not only get repaid for all your money melds, get two chips from each player for putting out the hand, but, you will also receive the ante (tops) that each player put up.

So, you can see how important it is to put the hands out that you decide to play.

Until next time, you can play a little Panguingue at



There are certain terms you will hear at the pan table. Here are a few with their definitions.

SLUFFING - To throw a hand away and not play

MUCK - The discarded card pile

VALLE CARDS - 3'S, 5'S and 7's

COMOQUED - Two of the same number cards such as 7c,7c

SMOKED - Buying a card which you already have in your hand which does not allow you
to make a legal meld for example, 7c,7s in your hand and you buy the 7s. This is considered a "smoker"

PLUCK - Taking the top card off the deck

PEKKERED - When you do not get any of your pays down before another player goes out

BONG - 3's. 5's or 7's in spades melded worth four (4) chips

KONDITION - Size of the game and chip value

FLAT - Ten (10) cards melded on the table where the next card puts you out

PISSER - A hand which has no pays at all

ROPES - A sequence of cards in the same suit 3,4,5

SQUARES - Melds of number cards such as 3,3,3

TOPS - The ante each player puts up to receive a hand, always one chip

Until next time, you can play a little Panguingue at


When determining whether or not to play the hand, position is certainly important. A pan table generally seats seven (7) players. The more players who declare in before you, the better your hand should be since you will be paying out during the play of the hand.

Also, having pays made in your hand is an important factor. At least you know, that when you come down with your melds, you will make money from the other players.

In my opinion, the biggest criteria to deciding whether or not to play a hand or not is the number of hits you need to put out the hand. In other words, how many cards do I need to put out the hand.

For example, you are dealt, Ks,Kh,Kc Qh,Qs,Qc 5c,5s,5d 7c

This hand will only need 2 good "hits" to go out. This is a good hand to play. Any king queen or five puts the hand flat (waiting for the final 11th card) and any king, queen or five will then put the hand out.

Until next time, you can play a little Panguingue at


Now I want to discuss the values of pan melds. These are melds that are worth money and are paid during the play of the hand from all players in the hand.

3's, 5's and 7's are money number cards.

When you meld three different suits of these for example 3s,3c,3h, this is worth one (1) chip.

When you meld three of the same suit of these for example 3h,3,h3h, this is worth two (2) chips.

Spades are always worth double for example 3s,3s,3s is worth four (4) chips.

During the play of the hand as cards are added to your melds, the value of your meld can increase in value and you will be paid during the play of the hand as it increases.

For example, you meld 3c,3h,3s you get paid one chip. Now as the play of the hand continues, you get cards added to this meld 3d,3c,3s, as it is melded now, it is worth 2 chips because you have another legal meld, it is worth 2 chips so you will get paid the extra chip during the play of the hand.

Three of the same number is worth one (1) chip for example 6h,6h,6h and spades, once again, is worth double so 6s,6s,6s would be worth two (2) chips.

A,2,3 or K,Q,J are the money sequences. The sequences must be in all one suit and each one is worth one (1) chip or spades which is double worth two (2) chips.

Until next time, you can play a little Panguingue at


There are certain cards in panguingue that are worth money, which you get paid from the other players in the hand during the play of the hand. You do not have to win the hand to make money.

All 3's, 5's, and 7's are worth money as are any number cards of the same suit for example 4h, 4h, 4h.

Also, the sequences worth money are K,Q,J or A,2,3 of the same suit.

As cards are added to legal melds, the meld now can be worth more money during the play of the hand.

I will discuss the pays in a future post.

Until next time, you can play a little Panguingue at

PANGUINGUE 101 (basic rules)

Pan unlike any other game uses 8 standard decks of cards in which all the 8's, 9's and 10's are removed. Most places also remove one set of spades leaving a total of 310 cards in play.

Because there are no 8's, 9's or 10's, the 7's connect to the jack for example J,7,6 instead of the normal J,10,9.

In Panguingue the play is counterclockwise.

Each player antes one chip and then is dealt ten (10) cards. The player must then decide to play or throw the hand away. Once you decide to play the hand, you are in until one player wins the hand. Whether to play or fold is one of the most important decisions in pan and we will discuss that in a future post.

In Panguingue you may never add a card to your hand. When you use a card from the deck or use a card that the player in front of you can not use, you must meld this card immediately with the cards from you hand to make a "legal meld" and then discard a card from your hand. No player may ever use a card that is discarded from another players hand.

A "legal meld" is any meld of a number that has three different suits or three of the same suits. For example 3c,3s,3h or 3c,3c,3c, with the exception of aces or kings which you may meld any three of any suit to make a legal meld. Once a legal meld is made, any number of these cards may be added.

Also, any sequence of the same suit can be melded for example 3c,4c,5, and then any card may be added such as a 2c or a 6c etc.

The first player to meld eleven (11) cards (10 cards plus his final draw from the deck) is the winner of the hand.

Until next time, you can play a little Panguingue at

The wondrous game of PAN

What is this wondrous game of PAN is often asked of me.
I've looked in books from here to Maine, but, rules I could not see.

It's not like bridge, it's not like gin, its terms will make you blush.
You get COMOQUED and PECKERED too, while some folks play their RUSH!

You have a hand you think is great and proudly you say PLAY!
A PISSER player wins the game, so you throw your "pat" away.

There are some folks that curse the game, they call it "Pick and Plotz".
They moan and groan and call for cards, you'd think it helps them lots.

You'll look for threes, you'll look for fives, you'll draw a lousy seven.
Seat six has two that match in spades, she drops out for eleven!

Your first pluck is the king of hearts, you put your pay in hock.
You never pick another card, you sit there like a rock.

You'll break your threes to take a rope, you want to win the game.
Your next four plucks are threes of spades, so who's the one to blame?

You're down for eight, you fast went flat. No one has moved a card.
But sit you do, you go no where, that eleventh card sure is hard!

You'll curse this game, you'll hate it too. It's more than you can bare.
But everyday the question is.................


Until next time, you can play a little Panguingue at